<![CDATA[FPGA Arcade]]> https://www.fpgaarcade.com:443/punbb/index.php Fri, 04 Dec 2020 13:16:01 +0000 PunBB <![CDATA[MEGA65]]> https://www.fpgaarcade.com:443/punbb/viewtopic.php?id=1379&action=new haha wow that is an oldie !

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Fri, 04 Dec 2020 13:16:01 +0000 https://www.fpgaarcade.com:443/punbb/viewtopic.php?id=1379&action=new
<![CDATA[SID talk]]> https://www.fpgaarcade.com:443/punbb/viewtopic.php?id=256&action=new It something I keep meaning to go back to. We have improved the RTL to match the schematics a little better, and we have a lot of extracted layout data now to work with.

The issue is still how to model the analogue bits sufficiently well in an FPGA.

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Tue, 04 Mar 2014 08:06:31 +0000 https://www.fpgaarcade.com:443/punbb/viewtopic.php?id=256&action=new
<![CDATA[Cycle exact TED chip]]> https://www.fpgaarcade.com:443/punbb/viewtopic.php?id=1207&action=new Hi Istvan and welcome. Looks great.
I've looked at the TED schematics for years but never found the time or enthusiasm to work on it.
I would love to include your core in our ecosystem if that's ok.
btw you are more than welcome to join us on the slack group.

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Tue, 22 Nov 2016 15:08:06 +0000 https://www.fpgaarcade.com:443/punbb/viewtopic.php?id=1207&action=new
<![CDATA[Software emulation features possible with FPGA?]]> https://www.fpgaarcade.com:443/punbb/viewtopic.php?id=1378&action=new I really love FPGAs for their baremetal nature, but I do wonder whether it would be possible in theory to implement some of these useful software emulation features:

- Black Frame Insertion (BFI) for reducing motion blur: https://emulation.gametechwiki.com/inde … _insertion

- Quick Frame Transport (QFT) for latency reduction: https://forums.blurbusters.com/viewtopic.php?t=4064

- Run-Ahead for latency reduction: https://arstechnica.com/gaming/2018/04/ … -consoles/

- Overclocking without speeding up the video and audio: https://arstechnica.com/gaming/2019/08/ … rclocking/ (people in the comment section there even started discussing whether it is possible with FPGAs)

- more advanced CRT/LCD filters, for instance: https://mattiasgustavsson.itch.io/dosbox-crt (a filter for DOS, and there actually is an open-source FPGA DOS core, so this could be useful)

And what features of software emulators do you miss the most?

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Tue, 01 Dec 2020 22:44:09 +0000 https://www.fpgaarcade.com:443/punbb/viewtopic.php?id=1378&action=new
<![CDATA[Slack ...]]> https://www.fpgaarcade.com:443/punbb/viewtopic.php?id=1241&action=new done

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Tue, 28 Mar 2017 08:12:22 +0000 https://www.fpgaarcade.com:443/punbb/viewtopic.php?id=1241&action=new
<![CDATA[Hello from northern Germany]]> https://www.fpgaarcade.com:443/punbb/viewtopic.php?id=1377&action=new Hi and welcome!

Nice to learn that you were successful in setting up the Vidor and running cores.
Personally I also like the Vidor for being compact and cheap (Arduino.cc shop has special offer for it atm). Integration with Replay still has some edges but these should be ironed out in the future. It's amazing what's possible just out-of-the box though.

I'm especially glad that you reproduced the ZX Spectrum tape fix since it was a real bugger to track down and fix.

I'd guess a C64 should be feasible on the Vidor (don't quote me, I haven't actually looked into details).

Cheers from southern Germany smile

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Wed, 06 May 2020 10:17:57 +0000 https://www.fpgaarcade.com:443/punbb/viewtopic.php?id=1377&action=new
<![CDATA[Replay 2 ?]]> https://www.fpgaarcade.com:443/punbb/viewtopic.php?id=1376&action=new Community links...https://www.fpgaarcade.com/kb/forum-and-chat-support/

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Thu, 09 Apr 2020 12:41:02 +0000 https://www.fpgaarcade.com:443/punbb/viewtopic.php?id=1376&action=new
<![CDATA[Astrocade custom chip replacements?]]> https://www.fpgaarcade.com:443/punbb/viewtopic.php?id=1138&action=new Hi Mike,

I'm so sad.
Thank you,

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Wed, 06 Jul 2016 20:18:39 +0000 https://www.fpgaarcade.com:443/punbb/viewtopic.php?id=1138&action=new
<![CDATA[Help Setting Up Display]]> https://www.fpgaarcade.com:443/punbb/viewtopic.php?id=1373&action=new It would be a lot easier if you poked us on slack! Email me!

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Mon, 30 Dec 2019 17:24:09 +0000 https://www.fpgaarcade.com:443/punbb/viewtopic.php?id=1373&action=new
<![CDATA[68060 DB atx panel]]> https://www.fpgaarcade.com:443/punbb/viewtopic.php?id=1375&action=new While I remember, I have some atx real panels suitable for the 060DB.
Ping me if you want one.
Cheers,
MikeJ

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Sun, 16 Feb 2020 21:52:01 +0000 https://www.fpgaarcade.com:443/punbb/viewtopic.php?id=1375&action=new
<![CDATA[Forum, new users]]> https://www.fpgaarcade.com:443/punbb/viewtopic.php?id=1374&action=new Seemed to be a stuck activation queue again, fixed it!
/MikeJ

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Sun, 16 Feb 2020 19:54:23 +0000 https://www.fpgaarcade.com:443/punbb/viewtopic.php?id=1374&action=new
<![CDATA[How to join slack (fpgaarcade.slack.com)]]> https://www.fpgaarcade.com:443/punbb/viewtopic.php?id=1348&action=new https://www.fpgaarcade.com/kb/forum-and-chat-support/

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Sat, 14 Jul 2018 09:28:15 +0000 https://www.fpgaarcade.com:443/punbb/viewtopic.php?id=1348&action=new
<![CDATA[Current status]]> https://www.fpgaarcade.com:443/punbb/viewtopic.php?id=491&action=new Not this year, but the plan is yes, once the replay2 is finalized then yes the Falcon core is one to be done along with the AtariST.
Obviously the Falcon core will more than likely be suited to the Replay2, but the AtariST core should still work on the Replay1.
Also looking to port the FX cast core to the Replay1/2 as well. (Currently its still in beta form not complete).

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Mon, 08 Jun 2015 08:17:38 +0000 https://www.fpgaarcade.com:443/punbb/viewtopic.php?id=491&action=new
<![CDATA[Setting up RTG with Picasso96]]> https://www.fpgaarcade.com:443/punbb/viewtopic.php?id=1000&action=new Fabio, Make sure the Replay icon is in the devs/monitors drawer, so that it will boot up with the workbench.

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Sun, 08 Nov 2015 20:36:53 +0000 https://www.fpgaarcade.com:443/punbb/viewtopic.php?id=1000&action=new
<![CDATA[Amiga core status]]> https://www.fpgaarcade.com:443/punbb/viewtopic.php?id=232&action=new The latest Amiga Aga020 and 060 Cores can be found here now. https://github.com/FPGAArcade/replay_re … ster/amiga
Also the latest RTG Replay.card driver can be found here now. https://github.com/FPGAArcade/amiga_cod … master/rtg

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Wed, 12 Feb 2014 10:59:43 +0000 https://www.fpgaarcade.com:443/punbb/viewtopic.php?id=232&action=new