The news archive is here.
Well, more time has passed. I had surgery on my jaw a few weeks ago in an attempt to remove part of a wisdom tooth that was left behind a few years ago. I'm in recovery, but it really knocked me out for a bit. We are making good progress on both the DE10-nano...
Sorry it's been a bit quiet here for the last few months. I had to move flat three times since January and all the retro kit has been in storage. Work has been intense and it's only the last week or two that life is calming down enough to get the Retro stuff back...
I think many people agree that retro hardware looks best on CRTs from the same period. The downside is CRTs are expensive, bulky and hard to get hold of now. I've got a small Sony PVM I use for testing, and a large Sony broadcast monitor that is most often used as...
Now with the extracted gate-level design in place, how does it perform? The initial validation consisted of two basic phases: VHDL simulation in a test bench that dumps the PCM audio to a binary file. The binary is imported with Audacity and converted to WAV format...
When I started to search for the random generator the first challenge was the decision where to begin with. Looking at the die, there are not many landmarks that provide clear guidance. The ROMs are quite prominent due to their regular structure, but they don't...
The Replay1 Board
The Replay board is a high quality base platform for the development and usage of “cores”.
A core can be thought of as a hardware model that closely recreates the hardware of a specific home computer (Amiga, C64…) or arcade machine (Pac-Man, Phoenix…) and runs on the on-board Xilinx FPGA.
Beyond the hardware, the Replay also includes a comprehensive framework library and firmware to aid developers with core implementation and reduces the maintenance burden of supporting future replay hardware.
The Replay also provides ample opportunity to expand the hardware with various daughter boards for specific applications such as the 68060 Daughter Board.
The R1 Daughter Board
The 68K Daughter board provides a socket for an optional 68060 CPU and 128MB local/fastram for use by the 68060.
A floppy drive can also be attached to the daughter board (for use with supporting cores), making this an ideal upgrade for Amiga / AtariST enthusiasts.
In addition, the board expands the Replay’s I/O capabilities with a second SD card slot (dedicated to the FPGA), *Ethernet and *USB ports, a real time clock, *audio in socket (24-bit 96KHz stereo ADC) and Midi I/O interface.
* Audio In Record & Sampling will be driver and core dependent.
* Ethernet consists of a 100Mbit controller.
* Dual-port USB 2.0/Hi-Speed host controller.
The Replay2 Board
The R2 Daughter Board
Here’s a list of recommended parts and where to get them. Unfortunately the Replay board is out of stock and discontinued, but fear not, the Replay 2 board is in the making and will hopefully be ready soon(tm). (This version will also include USB Ports for HID Keyboards & Mice).
ATX Power Supply
ATX Power Adaptor
Backplate (Combo Replay1 & Daughterboard)
Dual Molex Power Splitter
ATX Power Adaptor
68060 Daughter Board
FPGA Replay Board
(More Coming soon)
Unboxing and Review
Amiga RTG Test
Tiny size of 140x100mm, fits any mini-ITX cabinet.
Video output buffered by line driver with programmable filter. Option for SVHS/Composite video out using dedicated coder.
Expansion slot for JAMMA expansion board, MC68060+Ethernet board, etc.
Large Xilinx FPGA (1.6M Gates).
ARM System controller.
64 MB DDR2 DRAM. 48MegXtraRam+16MegBase ram.
High quality video output including DVI and analogue output.
3 channel programmable clock generator – can generate exact base clocks for PAL/NTSC Amiga for example.
Six layer PCB for good signal integrity and stability.
SD slot, DVI out, USB*, PS/2 and serial connectors.
Wolfson HI-FI quality audio DAC.
*The Internal USB connection is for connection to a host PC only.
Cores for your FPGA Replay
Although this project started out for recreating arcade games, I wondered back in 2003 if it was possible to implement a complete home computer system. The available FPGAs were much smaller in those days, but a complete VIC20 still fit.
Now we have a large number of platforms ported, including 16bit systems such as the Amiga and Atari ST.
The focus is always on implementing the original hardware as accurately as possible, but optional improvements are available too, such as a higher speed CPU, and in the Amiga case more Chip ram, RTG graphics, and modern sound with AHI support.
The content is provided “as is” without any guarantees and for educational use only. Use it at your own risk! By accessing the files here, you agree to check the individual licenses found in these files and use them accordingly (or don’t use them at all). You can get more details on these downloads on the forum. If you can’t accept this, please don’t download anything.