Hyper Olympic

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Estimated reading time: 3 min

 

## Video output

R1 and V4 both output 640×480 progressive with 60 Hz on DVI (-A and -D) and HDMI, respectively.
R1 furthermore supports raw video output as provided by the original arcade hardware. A composite synchronization signal is provided as HSYNC while VSYNC is constantly driven high. Feed this into a suitable monitor via an adapter chain:

1. DVI-A -> VGA
2. VGA -> RGB, CSYNC (compatible with MIST scart cable, https://github.com/mist-devel/mist-board/wiki/ScartCable)

See `sdcard/hyperolympic_15khz.ini` for further information.

Hyper Olympic Gameplay.

Compete against other players in various Olympic events. Bash the buttons as fast as possible to run faster. Use the action button to throw, jump, etc.

Events Include…

  • Dash.
  • Long Jump.
  • Javelin.
  • Hurdles. 
  • Hammer Throw.
  • High Jump.

 

Controls ### Joystick

Attach joysticks to port 1 and 2.

* Left, right -> run
* Button -> jump / throw

Keyboard ### Virtual keyboard

The joystick in port 1 is emulated in parallel using the virtual keyboard:

* Cursor left, right
* enter -> jump / throw
* key 5 -> coin
* key 1 -> start 1

Acknowledgements

* FPGA conversion by Arnim Laeuger

* cpu09 core by John E. Kent

https://opencores.org/project,system09

* T80 core by Daniel Wallner, Mike Johnson

https://opencores.org/projects/t80

* SN76489 & VLM5030 cores
by Arnim Laeuger

* Graphics also credited to Arcade Museum

 

Please read the “Readme.md” file for documentation.
Note: The Hyper Olympic game uses the same core as Track & Field.

IMPORTANT NOTE :
NO ORIGINAL ROM CONTENTS ARE IN THIS DISTRIBUTION. YOU WILL NEED THE ORIGINAL/ALTERNATIVE ROM FILES TO RUN THE Hyper Olympic GAME. All logos are copyright to the respective holders.

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